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Apps & Workloads

Game Server Monitoring

Game server monitoring queries the real protocol — A2S/Source, Minecraft status ping, FiveM and more — tracking players, maps and responsiveness on the UDP ports generic TCP checks cannot probe.

Players see 'server offline' before your dashboard does — unless you watch the query port

What it checks

  • Game query protocol responses (Source/A2S, Minecraft, FiveM)
  • Player count and map per check
  • Query latency and dropped-response detection

Set it up

  1. 1Add a game server monitor with host and query port
  2. 2Pick the game/protocol preset
  3. 3Alert the community or infra channel on drops

FAQ

Why not just TCP-check the game port?

Most game servers speak UDP query protocols — a TCP check proves nothing about whether the server answers queries. Protocol-native checks hit the actual query interface.

Which games are supported?

Source-engine titles (CS2, TF2 and friends), Minecraft, FiveM and generic A2S-compatible servers — the catalog grows with demand.

Related check types

Start monitoring in minutes

External probes plus internal agents, escalation chains and status pages — free tier, no card required.